More details are emerging about the day before the collapse, and it’s not pretty

More details are emerging about the day before the collapse, and it’s not pretty

The information surrounding the December release of developer Fntastic’s The Day Before just got a lot worse, according to reports from German gaming outlets. The star of the game And The second game.

The two sites published the results of the investigations today, explaining that they spoke with 16 former employees from the studio in addition to one volunteer and seven employees from the publisher Mytona to get to the bottom of what happened behind the scenes to result in the disastrous release last year. .

More details have emerged since The Day Before's collapse, and they're not pretty.
More details have emerged since The Day Before’s collapse, and they’re not pretty.

According to reports, The Day Before wasn’t always the highly ambitious game it’s been pitching to players for years. It had humble beginnings, with 10 members of a team of 20 originally told they would be working on a top-secret but small-scale survival game with a wintry, cartoony aesthetic. These early details promised a game with a short story, but the changes that followed soon snowballed into the project that would become The Day Before.

The modifications, which required a shift to more realistic visuals and larger spaces, reportedly came out of the blue, with site sources saying much of the development team were “disappointed” with the changes because they were happy with the original plan. When the public learned of this ambitious new project, management at Fntastic focused on chasing industry trends.

The rapid changes coincided with other game releases as developers were asked back in the day to mimic features such as the character creator from popular titles such as Baldur’s Gate 3, Grand Theft Auto Online and Hogwarts Legacy. The changes were so frequent that there were three basic versions of The Day Before during its development which were all very different.

The unrealistic deadlines, overpromises, and unreasonable demands all reportedly stem from Fntastic’s founders, brothers Edward and Aisen Gotovtsev. Some sources say the heads of both companies were referring to the entire team as a “big family” just to go around and pressure employees with automatic layoffs. These events were often used as a way to “motivate” the team, as one of the team’s five testers had been fired one week earlier after one of the brothers discovered a bug.

IGN has reached out to Fntastic for comment.

The removal of a team member was allegedly attributed to their “lack of will”, but simple mistakes were said to have been accompanied by a completely different threat: fines. Sources cite cases where fines were imposed for small errors, such as when two people were asked to pay $1,930 for delivering “low-quality” audio recordings. These practices continued under periods of unrelenting crisis, with one employee saying that they never worked less than 16 hours a day: “For the past year and a half, I have not had a Saturday off, and for the past two months, “I have not had a day off.” Vacation at all.”

Dramatically extended work days and zero vacation days for months on end appear to be common occurrences among Fntastic employees, with one source saying they found themselves “begging for a break for a few hours just to find time to shower or eat a meal.”

The Day Before finally came into the world on December 7, 2023, and was quickly followed by wave after wave of controversy. amazing and since then announced that it would be closingAnnouncing the project’s financial failure. The studio then promised buyers refunds along the way Cross out their faults with a response: “This was our first big experience. Shit happens.”

It was not long until the announcement came Servers will be shut downwith the game The official closure only arrived last week On January 22nd. In our area 1/10 the day before for early access reviewWe said, “The Day Before is easily one of the worst games I’ve ever played, to the point where I’m afraid to keep playing it on my PC — and if you can’t give it a try, you can consider yourself one of the lucky ones.”

Michael Cribb is an independent IGN contributor. He began writing for the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to follow him on Twitter @MikeCripe.

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