Fortnite promises fixes after an age ratings update left players frustrated with “inappropriate” cosmetics.

Fortnite promises fixes after an age ratings update left players frustrated with “inappropriate” cosmetics.

Epic Games has promised fixes to address early issues with Fortnite’s newly introduced age rating system, which has left players frustrated after several popular cosmetics became unusable in certain parts of the game in order to meet ratings requirements.

Last month, it bought news that Epic would introduce individual age ratings for all first-party and third-party playable content in Fortnite as part of what it called its evolution into a “multi-game ecosystem.” Epic, of course, is currently trying to expand Fortnite by focusing more on Roblox-style user-created experiences using the recently released Creative 2.0 tools – and the game’s latest update means all of these experiences now come with age ratings, starting with E for All and going all the way up to E10+ to teens.

So far, so reasonable. The problem is the haphazard way in which all of this has been implemented in a game that has thus far been categorized exclusively as Teen. Essentially, as of Fortnite’s latest update, every piece of content, including all cosmetics, has been given its own age rating – and players are locked out of Creative Mode trials if they’re wearing anything flagged as non-standard. Age appropriate. It also doesn’t help that seemingly benign-looking cosmetic skins — a muscular cartoon cat, for example — are rated for teens only and deemed inappropriate for kids, while others, like Michael Myers’ Halloween, are rated as good for teens. .

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The culprit, in this particular case, appears to be Meowscles’ skin gun, but the Fortnite subreddit has already combed through thousands of in-game cosmetics and identified a whole host of apparent rules inconsistencies. Basically, players are frustrated that in a game largely designed from the ground up to encourage buying expensive skins for bragging rights, the expensive skins they purchased are suddenly unusable for large portions of the game. And things get even weirder when you factor in the suddenly banned music and loading screens that other players never see.

As frustrations continued to mount throughout the day, with some players lamenting Fortnite’s “Robloxification” at the expense of its traditional focus on battle royale, Epic moved to downplay the impact of the update. “Today, approximately 7% of Fortnite skins can only be equipped on islands rated for Teen (or regional equivalent),” she wrote in a statement on her website. “Over the next year, we will enable most of these costumes to be compatible with all ratings by having their appearance automatically adjust based on which island you want to play on.”

In response to Epic’s statement, players reasonably suggested that it might have been better to implement the auto-adjust feature before rushing to update the age ratings, but it seems likely that Epic simply wasn’t willing to wait the 12 months it would take when its Creative mode plans look so extreme Importance for the future of the game. Back in September, Epic CEO Tim Sweeney admitted that Fortnite’s return to growth was primarily driven by its creator content — in the same email in which he revealed that the company is “far from financially sustainable” and confirmed that “about 830 employees… “They will lose their jobs.

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